“Fantasy Driving School”
“It’s a real, live classroom full of people who drive, driving, driving for fun.”
That’s the premise behind “Furry Driving School,” a video game that promises to teach the basics of driving for the real world.
The game, which is being funded on Kickstarter, is set to launch on March 15th.
The idea is to provide people who are new to driving with the skills they need to get behind the wheel.
It will also provide a platform for people to learn how to make cars in the real-world.
While “Fury” is a video title, the game will be available to download for free on the PlayStation Store and Xbox Live Marketplace.
“We want to bring real life drivers together, and that’s something we’re always passionate about,” said Jeff Kaplan, co-founder of “Furious 8,” which is the upcoming game to be developed for PlayStation 4.
The goal of “FFS” is to teach people the fundamentals of driving while helping them to learn about real world concepts such as driving while blind.
The team behind “FFSS” will also be working on the game’s online features, Kaplan said.
“There are so many exciting things we can do for people who want to learn more about the real driving world,” Kaplan said, adding that the company is “working hard” to make the game available on both platforms.
The project was initially conceived as a “real driving school” that would teach people how to drive, Kaplan added.
The concept is being developed in partnership with the Autodesk FDM Group, a company that works with automakers to create realistic models of the vehicles they build.
Autodesks FDM works with BMW, Audi, Mercedes-Benz, Porsche, Nissan, Toyota, Volvo, and other automakers to design and build models for their products.
“FFs” uses the Autodeks FMD technology to make realistic cars for use in the game.
Kaplan said the game was initially planned to be released on both PlayStation 4 and Xbox One.
“FPS” and “FUSION” “FFsis” will be a free game.
“The goal is to have a fun experience, but not as a cheat and cheat mode,” Kaplan told Polygon.
“That’s why the free version will be an extension of FUSION, where you’ll be able to buy a few cars to drive around and experience the world as a human being.”
“FF Sis” will not be free.
“If we’re going to do something like that, we have to have to raise money for it,” Kaplan added, adding, “We are not just trying to make a game.
We are trying to build something that will be really, really fun for a lot of people.”
The game will focus on cars like the Porsche 911 GT3 RS, Audi R8, and BMW X5 GT, but Kaplan said it could include other cars, too.
“I think we’re in a really good spot right now,” Kaplan continued.
“People are already talking about what the future of driving looks like, and I think FFS is one of the best places to do it.”
“The reason why we’re so excited about FFS,” he said, “is that we know it will be very popular.
It’s a great game, and we know that it will get a lot more people playing.”
Kaplan said that he and the rest of the team have a lot to prove.
“It was a big challenge to build a product that people would be interested in,” he admitted.
“But we feel we have the right team to bring FFS to life.”
“We’re excited to be a part of the world’s biggest automotive brand, and the people who we’re partnering with to make FFS are also enthusiastic about what we are trying, and they want to be part of this project as well,” Kaplan concluded.
“When people hear the word ‘game,’ they think of racing games, but this game is not a racing game.
It has all kinds of cool mechanics that will help a lot people get more comfortable with driving and driving safely.”
“I can’t wait to share this world with all my friends, because they’ll be seeing FFS in the games they play,” Kaplan promised.
“And when they see this game, they’ll want to go out and drive their own cars and learn how they can make them more fun.”
“Fries” is not the only game being developed to give people driving lessons.
Kaplan added that he has already worked with a few universities to help train people in various disciplines.
“They’re excited about what this game can do,” he told Polygons FUEL blog.
“Now it’s time for us to make sure it’s going to be really cool and fun for all of our students.”
The first game to launch with FFS, “Frisco,” launched in 2014.
The company, which has a new studio in New York, also developed “The